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		<title><![CDATA[Axiom Forum - Rules & Guidelines]]></title>
		<link>https://play-axiom.com/</link>
		<description><![CDATA[Axiom Forum - https://play-axiom.com]]></description>
		<pubDate>Tue, 11 Aug 2026 14:04:55 +0000</pubDate>
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			<title><![CDATA[Garry's Mod Server Rules]]></title>
			<link>https://play-axiom.com/showthread.php?tid=7</link>
			<pubDate>Sun, 28 Jun 2026 19:15:06 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://play-axiom.com/member.php?action=profile&uid=1">Classical</a>]]></dc:creator>
			<guid isPermaLink="false">https://play-axiom.com/showthread.php?tid=7</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">[Rules]</span></span></div>
<div style="text-align: center;" class="mycode_align">Axiom is semi-serious roleplay. Stay in character when it matters, leave room for other players to respond, and do not use loopholes to avoid the spirit of the rules.</div>
<div style="text-align: center;" class="mycode_align">Staff may step in when a situation damages roleplay, even if it is not listed word for word here. If you are unsure, ask staff before doing it.</div>
<br />
<span style="font-weight: bold;" class="mycode_b">[Respect and Conduct]</span><br />
R1. Treat other players with basic respect. Harassment, slurs, hate speech, sexual harassment, and targeted personal attacks are not allowed in character or out of character.<br />
R2. Keep names readable and appropriate. Staff must be able to identify and contact you.<br />
R3. Do not spam chat, voice, props, cameras, tools, or text screens.<br />
R4. Do not exploit bugs, abuse glitches, duplicate items, or hide issues from staff.<br />
R5. Do not disconnect, change jobs, kill yourself, sleep, or otherwise dodge an active roleplay or staff situation.<br />
R6. Do not scam during direct trades or transactions.<br />
R7. Do not backseat moderate. Report issues to staff and let them handle it.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">[Roleplay Standards]</span><br />
RP1. No FailRP. Act in a way that makes sense for your character, job, and situation.<br />
RP2. No metagaming. Use only information your character could reasonably know.<br />
RP3. No powergaming. Your /me actions describe your attempt; they cannot force another player's outcome.<br />
RP4. Do your job. Merchant and service jobs should support the city, not exist only to supply yourself or commit random crime.<br />
RP5. Custom roleplay is welcome when it creates interaction and follows the rest of the rules. Hitman-style or assassin roleplay is not a valid reason to kill.<br />
RP6. Spawn areas are for entering the city. Do not base, camp, raid, mug, or return there to avoid roleplay.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">[Combat, FearRP, and Crime]</span><br />
C1. You need a valid roleplay reason before shooting, robbing, raiding, kidnapping, knocking out, or attacking another player.<br />
C2. Random deathmatch, revenge killing, and killing for someone's job, vehicle, weapon, or inventory are not allowed.<br />
C3. Follow FearRP. If you are clearly outnumbered, restrained, surrendered, or held at gunpoint, value your life and negotiate.<br />
C4. Do not pull a weapon while surrendered, restrained, or under direct gunpoint unless the situation reasonably changes.<br />
C5. Do not kill unarmed, surrendered, restrained, or recently revived players unless they become an active threat again.<br />
C6. Do not attack medics, firefighters, or other service workers for simply doing their job.<br />
C7. Mugging limit is &#36;500. Do not mug the same person more than once per hour.<br />
C8. Hostage demand limit is &#36;1,500. Do not take more than one hostage per hour.<br />
C9. Gang membership, criminal job title, objectives, or "breaking laws" are not by themselves valid reasons to kill or rob.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">[Raiding and Bases]</span><br />
B1. Bases must be raidable, reasonable, and readable. No maze bases, impossible angles, invisible defenses, or prop traps.<br />
B2. Do not build in spawn, roads, sidewalks, public chokepoints, or city areas unless your small shop or job setup clearly belongs there.<br />
B3. Storefront properties are for stores and public-facing roleplay, not fortified bases.<br />
B4. Do not prop block, prop climb, prop surf, prop kill, prop push, or spawn props during combat.<br />
B5. Do not block entire map areas, rooftops, public services, NPCs, dispatch points, or important paths.<br />
B6. Avoid unrealistic contraptions and excessive construction. Staff may ask you to simplify or remove a build.<br />
B7. Leave room for at least four players between fading/owned doors. No abusive double-door setups.<br />
B8. Delete unused builds, oversized text screens, and abandoned stalls.<br />
B9. After dying during a raid or being successfully raided, stay away from that raid/base for 30 minutes or until the situation clearly ends.<br />
B10. After failing a raid or dying during one, wait 30 minutes before raiding that same target again.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">[Vehicles]</span><br />
V1. Do not use vehicles as weapons. Vehicle deathmatch is not allowed.<br />
V2. Drive with reasonable control. Reckless driving, repeated crashing, and blocking traffic for no reason may be treated as FailRP.<br />
V3. Stealing a vehicle requires a roleplay reason. Joyriding alone is not enough.<br />
V4. Use vehicles that make sense for your role when possible. Department vehicles should support department roleplay.<br />
V5. Do not stand on, prop block, or toolgun-abuse vehicles.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">[Government and Emergency Jobs]</span><br />
G1. Police need a valid reason to warrant, search, tase, arrest, or use force.<br />
G2. Government employees may not own contraband or knowingly protect criminals.<br />
G3. Officers need a warrant, consent, or a clear emergency to enter private property.<br />
G4. Do not go rogue as Police, SWAT, Fire, EMS, Taxi, or Public Works.<br />
G5. The President cannot create laws that override permanent rules or server systems.<br />
G6. Maximum speeding fine is &#36;500. Maximum impound retrieval fee is &#36;1,000.<br />
G7. Firefighters and Paramedics should focus on their service role and should not abuse equipment, medkits, or emergency access.<br />
G8. Paramedics may prioritize active danger, government officials, or nearby calls, but should not ignore players for no reason.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">[Economy and Market]</span><br />
E1. Player sales may not exceed the market's allowed profit cap.<br />
E2. Do not form artificial monopolies or coordinate price abuse to block normal trade.<br />
E3. Do not switch to merchant jobs only to supply yourself, your alt, or your group and then immediately leave the job.<br />
E4. Contraband is risky by design. Do not hide behind unreachable props, locked boxes, or map abuse to make it impossible to raid.<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">[Staff Judgment]</span></div>
<div style="text-align: center;" class="mycode_align">These rules are intentionally shorter than a textbook. Use common sense, keep roleplay moving, and avoid behavior that only exists to annoy, bait, or farm other players.</div>
<div style="text-align: center;" class="mycode_align">When a situation is unclear, staff will judge intent, context, and impact. Asking first is always safer than testing a loophole.</div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">[Rules]</span></span></div>
<div style="text-align: center;" class="mycode_align">Axiom is semi-serious roleplay. Stay in character when it matters, leave room for other players to respond, and do not use loopholes to avoid the spirit of the rules.</div>
<div style="text-align: center;" class="mycode_align">Staff may step in when a situation damages roleplay, even if it is not listed word for word here. If you are unsure, ask staff before doing it.</div>
<br />
<span style="font-weight: bold;" class="mycode_b">[Respect and Conduct]</span><br />
R1. Treat other players with basic respect. Harassment, slurs, hate speech, sexual harassment, and targeted personal attacks are not allowed in character or out of character.<br />
R2. Keep names readable and appropriate. Staff must be able to identify and contact you.<br />
R3. Do not spam chat, voice, props, cameras, tools, or text screens.<br />
R4. Do not exploit bugs, abuse glitches, duplicate items, or hide issues from staff.<br />
R5. Do not disconnect, change jobs, kill yourself, sleep, or otherwise dodge an active roleplay or staff situation.<br />
R6. Do not scam during direct trades or transactions.<br />
R7. Do not backseat moderate. Report issues to staff and let them handle it.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">[Roleplay Standards]</span><br />
RP1. No FailRP. Act in a way that makes sense for your character, job, and situation.<br />
RP2. No metagaming. Use only information your character could reasonably know.<br />
RP3. No powergaming. Your /me actions describe your attempt; they cannot force another player's outcome.<br />
RP4. Do your job. Merchant and service jobs should support the city, not exist only to supply yourself or commit random crime.<br />
RP5. Custom roleplay is welcome when it creates interaction and follows the rest of the rules. Hitman-style or assassin roleplay is not a valid reason to kill.<br />
RP6. Spawn areas are for entering the city. Do not base, camp, raid, mug, or return there to avoid roleplay.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">[Combat, FearRP, and Crime]</span><br />
C1. You need a valid roleplay reason before shooting, robbing, raiding, kidnapping, knocking out, or attacking another player.<br />
C2. Random deathmatch, revenge killing, and killing for someone's job, vehicle, weapon, or inventory are not allowed.<br />
C3. Follow FearRP. If you are clearly outnumbered, restrained, surrendered, or held at gunpoint, value your life and negotiate.<br />
C4. Do not pull a weapon while surrendered, restrained, or under direct gunpoint unless the situation reasonably changes.<br />
C5. Do not kill unarmed, surrendered, restrained, or recently revived players unless they become an active threat again.<br />
C6. Do not attack medics, firefighters, or other service workers for simply doing their job.<br />
C7. Mugging limit is &#36;500. Do not mug the same person more than once per hour.<br />
C8. Hostage demand limit is &#36;1,500. Do not take more than one hostage per hour.<br />
C9. Gang membership, criminal job title, objectives, or "breaking laws" are not by themselves valid reasons to kill or rob.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">[Raiding and Bases]</span><br />
B1. Bases must be raidable, reasonable, and readable. No maze bases, impossible angles, invisible defenses, or prop traps.<br />
B2. Do not build in spawn, roads, sidewalks, public chokepoints, or city areas unless your small shop or job setup clearly belongs there.<br />
B3. Storefront properties are for stores and public-facing roleplay, not fortified bases.<br />
B4. Do not prop block, prop climb, prop surf, prop kill, prop push, or spawn props during combat.<br />
B5. Do not block entire map areas, rooftops, public services, NPCs, dispatch points, or important paths.<br />
B6. Avoid unrealistic contraptions and excessive construction. Staff may ask you to simplify or remove a build.<br />
B7. Leave room for at least four players between fading/owned doors. No abusive double-door setups.<br />
B8. Delete unused builds, oversized text screens, and abandoned stalls.<br />
B9. After dying during a raid or being successfully raided, stay away from that raid/base for 30 minutes or until the situation clearly ends.<br />
B10. After failing a raid or dying during one, wait 30 minutes before raiding that same target again.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">[Vehicles]</span><br />
V1. Do not use vehicles as weapons. Vehicle deathmatch is not allowed.<br />
V2. Drive with reasonable control. Reckless driving, repeated crashing, and blocking traffic for no reason may be treated as FailRP.<br />
V3. Stealing a vehicle requires a roleplay reason. Joyriding alone is not enough.<br />
V4. Use vehicles that make sense for your role when possible. Department vehicles should support department roleplay.<br />
V5. Do not stand on, prop block, or toolgun-abuse vehicles.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">[Government and Emergency Jobs]</span><br />
G1. Police need a valid reason to warrant, search, tase, arrest, or use force.<br />
G2. Government employees may not own contraband or knowingly protect criminals.<br />
G3. Officers need a warrant, consent, or a clear emergency to enter private property.<br />
G4. Do not go rogue as Police, SWAT, Fire, EMS, Taxi, or Public Works.<br />
G5. The President cannot create laws that override permanent rules or server systems.<br />
G6. Maximum speeding fine is &#36;500. Maximum impound retrieval fee is &#36;1,000.<br />
G7. Firefighters and Paramedics should focus on their service role and should not abuse equipment, medkits, or emergency access.<br />
G8. Paramedics may prioritize active danger, government officials, or nearby calls, but should not ignore players for no reason.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">[Economy and Market]</span><br />
E1. Player sales may not exceed the market's allowed profit cap.<br />
E2. Do not form artificial monopolies or coordinate price abuse to block normal trade.<br />
E3. Do not switch to merchant jobs only to supply yourself, your alt, or your group and then immediately leave the job.<br />
E4. Contraband is risky by design. Do not hide behind unreachable props, locked boxes, or map abuse to make it impossible to raid.<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">[Staff Judgment]</span></div>
<div style="text-align: center;" class="mycode_align">These rules are intentionally shorter than a textbook. Use common sense, keep roleplay moving, and avoid behavior that only exists to annoy, bait, or farm other players.</div>
<div style="text-align: center;" class="mycode_align">When a situation is unclear, staff will judge intent, context, and impact. Asking first is always safer than testing a loophole.</div>]]></content:encoded>
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